Free Raises and Full Attack I am curious are their any restrictions in the RAW concerning what a character can do with the 3 Free Raises they garner from attacking an opponent in the Full Attack Posture? It seems cheap and not the design intent, but the wording on pg. 167 seems to indicate that they can use these free raises "in any manner they like." Thus, it seems they could use the free raises on any roll they want to, so long as it is before the opposing character's next turn (the one in the Full Attack Posture). I say this because I don't see any constraint that a character has to use them on that attack roll.
If so, I could see all sorts of weirdness in which allies attack each other and intentionally fail their rolls to gain 3 free raises towards any task they want (jumping over a pit of spikes, attacking an opponent in Full Defense, gaining free raises toward spell casting, etc). This is a great way to aid a shugenja's spell casting, because all a shuggie needs is a sparring partner. So long as the Shugenja has the higher initiative and delays his attack after his friend declares the full attack posture, he can get 3 free raises for free on his spell casting roll.
Doji Tsukaede- 02-21-2007
Re: Free Raises and Full Attack You only gain the free raises when making rolls against someone in Full Attack, not by being near or opposed to someone in full Attack posture.
Kakita Seigi- 02-21-2007
I think you misunderstand that you gain the 3 free raises for attacking an enemy in the Full Attack Posture. The RAW doesn't state that they have to be used on that attack roll or whether they disappear right after the attack.
Doji Tsukaede- 02-21-2007
I think you misunderstand that you gain the 3 free raises for attacking an enemy in the Full Attack Posture. The RAW doesn't state that they have to be used on that attack roll or whether they disappear right after the attack.
It says they ahve to attack you to get the free raises, which by the RAW means they could use those raises against someone else.
Expect errata.
Kakita Seigi- 02-21-2007
It says they ahve to attack you to get the free raises, which by the RAW means they could use those raises against someone else.
Ok, then it's what I thought and their needs to be further clarification.
Expect errata.
Ah, the lovely sound of the nerf bat. 8)
Hida Rippuku- 02-21-2007
I've always thought it'd be fun to run a strict RAW game in some system. A game where all the unintended things were true, people with bags full of rats and cleave in D&D, Kenshin with 500ft movement and kill everything near you, people full attacking so their buddy can jump higher, etc.
First thing I'd do is have the PC's boil an anthill.
Doji Tsukaede- 02-21-2007
I've always thought it'd be fun to run a strict RAW game in some system. A game where all the unintended things were true, people with bags full of rats and cleave in D&D, Kenshin with 500ft movement and kill everything near you, people full attacking so their buddy can jump higher, etc.
First thing I'd do is have the PC's boil an anthill.
All non-shugenja getting massive penalties for not being able to inflict the Sleep stats on themselves with Wind Borne Slumbers.
The problem is that in may system there are direct contradictions thus making the game not playable at all.
Hida Rippuku- 02-21-2007
Paradox in the game would have to be possible, it makes for a strange world.
Togashi Shinjitsu- 02-22-2007
Paradox in the game would have to be possible, it makes for a strange world.\
Paradox DOES exist in MAGE. It is essentially general consensus made form, to come round and smack your head if you do things people generally accept as "not really possible" like throw fireballs down LA streets. If you do something REALLY wild, reality will shunt you off into your own little dimension, to preserve itself.
I see our job as Jourei Bengoshi as hole-finders. We find the hole, point it out, and someone can then say "That's not how it works. This is how it works".
That doesn't mean that we don't patch the hole when we play, but we know they are there.
On topic: Does it say "When attacking an enemy <...> Gain 3 Free Raises"?
If you are not attacking that enemy, you don't have the raises available. As we have seen with the definition of "attack" this may well mean "performing an attack action". This would limit the 3 raises to the duration of your attack action, which would normally only involve your attack rolls. This frees up your 3 raises to be for any valid use on attack rolls. Once you resolve your attack action, you lose the 3 raises.
It might not be defined as such, so you could maybe use it on the Agility/Athletics roll that Unicorn can make with their rank 1 Kata to close with an enemy whilst attacking.
It all depends on where you start and end your "Attacking".
Okuma- 02-22-2007
Paradox are spirits created by the human mind to apprehend the reality following being instructed by the Angels created by the Weaver.
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