View Full Version: Kenshinzen are FUN! and broke.

bengoshi >>Appeals Courtroom >>Kenshinzen are FUN! and broke.


Isawa_Chuckles- 02-20-2007

Strange extra dice pools mess up the rule of 10 something fierce.

Matsu Katsumoto- 02-20-2007

Using your method, how do you run the following situation? So if you declared an extra die from the Hida, Kakita, and Mirumoto missing you, you then make you Agility/Kenjutsu roll. Let's say you you have a 6 Agility and an 8 Kenjutsu. We are rolling 14k6. Against the Hida, Kakita, and Mirumoto we are rolling 15k7. This gets converted to 10k9 against the Hida, Kakita, and Mirumoto. Against the 4 Moto, we are rolling 10k8. We make our roll and end up with 9, 7, 4, 8, 10, 9, 10, 6, 7, 4. Now here is the part I am unsure of. Are we keeping 8 for the Moto and 9 for the rest, or are we supposed to be rolling sepperatley for the non-Moto?

Toku Yojiro- 02-21-2007

How much bonus dice from the Rank 1 Ronin Warror Tech do I get on my “single attack roll”? I'll consider this over lunch (to avoid my boss giving me the evil eye for not actually doing any work).

Brian Yoon- 02-21-2007

The way I see it: 1. Is it Spring Attack where I can move my full movement and make a single attack versus every opponent I was within 5' of this turn, or is it like Whirlwind Attack where I make a single attack against every opponent that is within 5' of me? Single attack. 2. Does this technique allow ranges to be extended (ie. melee attacks stretching back to the first opponent passed at the beginning of the round)? No. Can you go back in time or grossly extend your range? Now, if Mr. Fantastic was a Kenshinzen... 3. Raises. Can they be declared on this technique? How are they allocated? Can they be allocated differently on each enemy? How are conditional raises handled? Free Raises? Because of the headaches involved with Raises, I say no. 4. Other Schools. How does this technique interract with other schools like the Ronin Warrior and Kakita Bushi? Not exactly sure exactly how they would, so I will skip for now.

Lutscha- 02-21-2007

Common sense usually beats RAW... ;)

Toku Yojiro- 02-21-2007

1. Is it Spring Attack where I can move my full movement and make a single attack versus every opponent I was within 5' of this turn, or is it like Whirlwind Attack where I make a single attack against every opponent that is within 5' of me? Single attack. That wasn't very helpful, Mr Yoon. ;) Let me rephrase: 1) Can you attack anyone who is within 5' of you at any point (before, after or during you moving about) during the round, or can you attack anyone within 5' at one specific moment? 2) Is it one single attack targeting a bunch of opponents or a bunch of single attacks on a number of opponents (and if the former, how does that work with archery or thrown weapons, do you need one arrow for the entire attack or one arrow per target)? 3. Raises. Can they be declared on this technique? How are they allocated? Can they be allocated differently on each enemy? How are conditional raises handled? Free Raises? Because of the headaches involved with Raises, I say no. Is that an official erratum? Because the book specifically says Raises can be made on this attack.

Matsu Katsumoto- 02-21-2007

Because of the headaches involved with Raises, I say no. Thanks be to God :D

Doji Tsukaede- 02-21-2007

Because of the headaches involved with Raises, I say no. Thanks be to God :D That is the simplistic, but incorrect answer. The techs says raises can be made on the roll. Since, each opponent has a separate TN, I see no reason the Kenshinzen could not individually raise specific TNs by making raises for different effects against different targets. Free Raises would also apply to each target separately.

Matsu Katsumoto- 02-21-2007

Snipped from AEG Forum I personnally would not allow the ronin technique to stack with the kenshinzen technique because the attack of the kenshinzen is basically against all enemies (not a targeted one, which I believe is implicit in the ronin technique) and you must forego your normal attacks (in which I would include the bonuses granted to normal attacks only) Hehe, this is good. Ok...the technique says that we make a single attack roll that is compared to lot's of TNtbH's. The ronin technique granted me extra kept dice against that opponent. But, because the "single" attack roll is made and then applied to all of the opponents and one of the opponents is the Hida, I am entitled to my bonus dice on the attack roll. After I roll, the result gets compared to them all. There is nothing in the rules that refute this. If you really want to be scared, this same situation applies to all Contested Rolls. Say a Bayushi Courtier, a Doji Courtier, and an Ide Courtier are all engaged in a Contested Etiquette roll. The Ide has 8 points of disadvantages that the Bayushi knows about. The Bayushi has Benten's Blessing that the Doji already knew the Bayushi had, and has used her Rank 2 technique and the Bayushi decided to reveal that he had it, thus granting the Doji Free Raises equal to her School Rank plus the additional one. Now, the roll is made. The Bayushi gets 4 Free Raises from the Ide's Disadvantages and uses Benten's Blessing. The Doji gets her School Rank in Free Raises plus an additional one Free Rais because it was an advantage that the Doji already knew about. The Ide gets Free Raises equal to all the Free Raises that each opponent gets against him, utilizing his Rank 1 technique. Another words, he gains the 4 Free Raises that the Bayushi got plus the ones that the Doji had. Clearly there is precident in the rules for a situation where conditional bonuses that are granted to you by one opponent are sometimes used against others. I'd just like to say here that Jourei Bengoshi are scary. SCARY. I'm sure they'll make the whole Rokugan disappear in a puff of logic. I didn't write these rules. That is the simplistic, but incorrect answer. The techs says raises can be made on the roll. Since, each opponent has a separate TN, I see no reason the Kenshinzen could not individually raise specific TNs by making raises for different effects against different targets. Free Raises would also apply to each target separately. Gawwd!!! Simplistic answers are so.....simple. You are ruining my buzz.

Kakita Seigi- 02-21-2007

That is the simplistic, but incorrect answer. The techs says raises can be made on the roll. Since, each opponent has a separate TN, I see no reason the Kenshinzen could not individually raise specific TNs by making raises for different effects against different targets. Free Raises would also apply to each target separately. This is what I support as well because the example I posed on the AEG forums seems a little bit much if we start applying free raises in such an indiscriminate manner. Also, applying the effects differently to unique opponents helps. Though even this idea has it can of worms as the declaration of different raises on different opponents on the same attack roll is pretty nuts as there would need to be a clarification on how it worked. Didn't someone say they hated this technique? ;) If I were ruling it in one of my games, I would only allow conditional free raises to be applied to the opponent they are being garnered from. Because like you, I don't like the idea of stacking. It's pretty sick when a Kenshinzen facing down 5 angry Matsu gains 15 free raises to hit each of them if they zerg him on Full Attack.

Kakita Seigi- 02-21-2007

Gawwd!!! Simplistic answers are so.....simple. You are ruining my buzz. LOL, but we like ruining people's lives here. If we had our way, Rokugan would disappear because of the creation of Cooper's new elemental dragon: Puff, the Elemental Dragon of Logic. :lol:

Doji Tsukaede- 02-21-2007

This is what I support as well because the example I posed on the AEG forums seems a little bit much if we start applying free raises in such an indiscriminate manner. Also, applying the effects differently to unique opponents helps. Though even this idea has it can of worms as the declaration of different raises on different opponents on the same attack roll is pretty nuts as there would need to be a clarification on how it worked. A clarification in not needed on the Kenshinzen tech, but rather on all “one roll versus many TN” roll such as the many contested social skill rolls including Acting or even once Group skill roll versus individual opponents. One roll versus multiple TNs is the issue now, NOT the Kenshinzen tech. There are surprisingly MANY such instances or one roll versus many TNs in the game and such, Brian’s intent on this tech (which as far as I know he did not write the original of in the 2nd Ed GM guide) doesn’t carry the weight to affect the base rules of the game that allow such raises to be used and made. Therefore, I have to reject Brian’s ruling that raises cannot be used on this rule if not because it goes against the very technique text he wrote, but against a core concept in the system. Though from an Acadmic standpoint, this is all sorts of fun. :P Indeed. This being “fun” for us is the reason people think we are crazy, when they really should be more afraid that we will actually resolve this paradox.

Kakita Seigi- 02-21-2007

A clarification in not needed on the Kenshinzen tech, but rather on all “one roll versus many TN” roll such as the many contested social skill rolls including Acting or even once Group skill roll versus individual opponents. One roll versus multiple TNs is the issue now, NOT the Kenshinzen tech. There are surprisingly MANY such instances or one roll versus many TNs in the game and such, Brian’s intent on this tech (which as far as I know he did not write the original of in the 2nd Ed GM guide) doesn’t carry the weight to affect the base rules of the game that allow such raises to be used and made. A clarification on this technique would give us guidance on how to apply the "one roll versus many TNs." Either way I see this part of the Kenshinzen technique as the most interesting part of the discussion as the ramifications of a ruling in this area can have quite a bit of effect on the rest of the game. Therefore, I have to reject Brian’s ruling that raises cannot be used on this rule if not because it goes against the very technique text he wrote, but against a core concept in the system. I think you would need to take that up with Brian. As he posted here, it may not yet be official, so maybe you guys can work out something.

Brian Yoon- 02-21-2007

Sorry to, err, confuse. That wasn't intended to be a ruling of any sort. It simply was a situation on what -I- would do, and what designer intent would have been for the technique. If I remember correctly, that was a technique that I converted over from the 2E GM's Guide. It still has the same issues that it did in 2E. So... that's all I got. Go ahead and hash it out, because I have no idea! 1) Can you attack anyone who is within 5' of you at any point (before, after or during you moving about) during the round, or can you attack anyone within 5' at one specific moment? 2) Is it one single attack targeting a bunch of opponents or a bunch of single attacks on a number of opponents (and if the former, how does that work with archery or thrown weapons, do you need one arrow for the entire attack or one arrow per target)? 1. I say it's at one specific moment. 2. Bunch of single attacks on a number of opponents that is rolled as a single attack.

Doji Tsukaede- 02-21-2007

1. I say it's at one specific moment. I think all of us agree on that. 2. Bunch of single attacks on a number of opponents that is rolled as a single attack. This is actually bad as some techs get boosted for previous attacks and order need to now matter and has many other interesting ramifications despite the tech saying "a single attack".

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