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bengoshi >>Book of Fire >>Table of Contents


Doji Tsukaede- 02-24-2008
Table of Contents
Here is the Alpha version of Table of Contents of the FAQ 3.0 The goal is to make cleaner official rulings on each topic. I will be using the older official rulings made by rIch and Shawn as well as adding in many desperately needed rulings. The ruling will be plain info and not in the conversational style of the FAQ 2.0. This document will be a living document and will be viewable on both the Jourei Bogoshi page as well as in txt, rtf, and pdf formats. The txt, rtf and pdf copies will be updated weekly and will be denoted by simple dating and not 1.78 or 2.47.5 or 3.1.1.5 or other arcane number system. Anyone wishing to help archive and debate on future rulings are free to join the Jourei Bengoshi Forum and make comments. Discussion can be found here: http://bengoshi.17.forumer.com/viewtopic.php?p=16252#16252 ********************** L5R Third Edition Fully Integrated and Expanded Errata Document Table of Contents: ACTION RESOLUTION *Roll/ Keep System -“X/Y” Definition ---“Using” a Skill -Dice Conversion -Raises ---Maximums -Free Raises -Target Numbers ---Fixed ---Contested *Special Action Resolution -Cooperative Skill Rolls -Cumulative Skill Rolls *The Combat Round -“Combat Time (brief)” ---Ambush -Initiative ---Variable rolled / kept dice (Striking and Wind) ---Initiative changing effects ---Tide of Battle -Turns ---Delaying *Postures -Attack Posture -Full Attack Posture -Full Defense Posture *Basic Actions Simple Action (Non-Simple Actions) -Complex -Melee Attack -Range Attack ---Ranged Penalties -Focus -Use Special Ability (Normal Movements) -Half Move -Stand Up -Move -Run (Special Movements) -Mounted -During an Attack Action (Extra Actions) ---Attack Action ---Non-Attack Action (Non-Actions) “Free attacks” “Reactive rolls” *Combat “Maneuvers” -Disarm ---First Roll ---Second Roll -Called Shots -Extra Attack ---First Roll ---Second Roll -Feint -Guard -Increased Damage ---+1k0 ---+1k1 ---No +0k1 ---Total “pool”. -Knockdown *Mounted Combat -Various -Firing from horseback *Grappling -many many thing *Dueling -many many things *Special Modifiers -Blinded* -Darkness** -Deafened* -Going Without Sleep* -Going Without Air* -Flanking -Higher Ground ---Mounted Combat Y/N -Lower Ground ---Mounted Combat Y/N -Off hand / Two-Weapon Fighting (combined) ---Penalties ---Current limited benefits -Prone -Surprised (in the Ambush section) -Uneven Terrain *Damage -Damage prevention -Carapace -Invulnerability *Wounds -Calculated -Wound Penalties effects on: ---Initiative ---Actions ---Skill Rolls ---Movement ---Strength of the Earth *Void Use -Enhancement ---+1k1 ---+Free raise ---+1 Skill Rank -Encouragement -Final Strike -Gain an Action -Persistence -Speed -Switch Initiative -TNtbH Increase -Wound Reduction ***** SKILLS *Skill Types -High -Bugei -Merchant -Low *Skill Subtypes -Artisan -Craft -Lore -Performance -School Skill -Social -Weapon *Skill Ranks -Skill Maximum -Phantom Skill Ranks -Mastery Abilities -Emphasis ---Emphasis Abilities *Skill Swapping -many many things *Specific Skills -All ***** ADVANTAGES *Basics -CP cost / XP Cost -“Free” Advantages -Inherent -Granted -Kata (redirect) -Kiho (redirect) *Specific Advantages -All ***** DISADVANTAGES *Basics -Maximum -“Free” Disadvantages *Specific Advantages -All ***** SCHOOLS *School Types -Bushi -Shugenja -Courtier -Monk *School Sub-types -Magistrate -Ninja -Scout *Multiple Schools -Paths ---Entry ---Egress -Advanced Schools *Specific Schools -All ***** KATA *Basics -Requirements -Preparation -Activation -Double Prep Time Specific Kata -all **** KIHO *Acquisition -Monks Schools -Monk Tags -Shugenja *Kiho Types -Internal -Kharmic -Martial *Activation *Specific Kiho -all ***** ELEMENTAL SPELLS *Acquisition -Minimums -Learning *Casting (redirect from Use Special Ability Action) -Scrolls -Innate Ability Specific Spells -all ***** MAHO SPELLS *Acquisition -Minimums -Learning *Casting (redirect from Use Special Ability Action) -Scrolls -Innate Ability Specific Spells -all ***** SHADOWLANDS TAINT ***** SHADOWLANDS POWERS *Acquisition -costs ***** SHAPESHIFTING -many many things ***** FAMILIES -Major Families -Vassal Families ***** DOJO ***** CHARACTER CREATION *Concept -“Twenty Questions” -Background #1 Pick Clan / Other #2 Pick Family / Other #3 Pick School / Other #4 Pick Dojo (Optional) #5 Roll Heritage Table Result (Optional) #6 Assign CP (in any order) -Traits -Skills ---School Skills (redirect from “School Skills” sub type) ---Skill Stacking ---Emphasis -Advantages -Disadvantages -Kata -Kiho -Ancestors -Special (Shadowlands Powers, Tattoos ect, Spirt Powers, ect) #7 Calculate Insight Rank ---Insight Rank levels -From Rings -From Skills ---Skill Mastery -From Special (Advantages / other) #8 Acquire Outfit -Assign Items of Traveling Pack #9 Record Stats -Wound Ranks -Status -Glory -Honor -Shadowlands Taint -Others #10 Enjoy L5R ***** EXPERIENCED CHARACTERS ***** BESTIARY Creatures of Rokugan -many mnay things

Okuma- 02-25-2008

What about fixing the map's references ?

Doji Tsukaede- 02-25-2008

What about fixing the map's references ? Good idea.

Okuma- 02-26-2008

I can take care of it. I already fixed lots of those in the french GM screen.

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