Here's a list of spells that make use of the elemental rings for non-damaging (or not primarily damaging) effects.
Would you please make a list of spells that use Ring for damage / combat so we can compare.
shinjosentinel- 12-20-2006
Thanks Cooper, I'm at work so I don't have a book with me.
In fairness most of the spells ont he below list involve "Contest your ring vs their ring to maintain the effect" which is why I didn't consider them originally. If i'm a fire shugenja and I cast deaht of flame on someone, theres a better then average chance that i'm going to beat them on contested fire.
The below spells just mean the asahina in quesiton are statistically impossible to beat on those spells.
Here's a list of spells that make use of the elemental rings for non-damaging (or not primarily damaging) effects.
Air
By the Light of Lady Moon
Cloak of Night
Mists of Illusion
The Eye Shall Not See
False Realm
Lady Moon's Legion
Symbol of Air
Wall of Air
Rise, Air
Earth
Grasp of Earth
Benevolent Protection of Shinsei
Death of Stone
Symbol of Earth
Tomb of Jade
Prison of Earth
Fire
Death of Flame
Symbol of Fire
Void
Essence of Void
Void Release
Void Strike
Void Supression
Water
Castle of Water
Path to Inner Peace
Regrow the Wound
Symbol of Water
Wall of Water
Words of the Kami
Cooper- 12-20-2006
Sure, here goes, here's a list of spells where your elemental ring increases your damage or increases the chances of succeeding with a significantly damaging effect. (Yes, there is some overlap, though not much - it depends on what you consider the primary effect of the spell to be)
Air
Tempest of Air
Wall of Air
Poison of the Windspider
Slayer's Knives
Whirlwind
Rise, Air
Wrath of Kaze-no-Kami
Earth
Spikes of Earth
Fraying of Ningen-do
Rise, Earth
Fire
Fires that Cleanse
Fires from Within
Tail of the Fire Dragon
Breath of the Fire Dragon
Heart of the Inferno
Wall of Fire
Follow the Flame
Rise, Flame
Tempest of Fire
VoidNoneWater
Wall of Water
Whirlpool
Rise, Water
Words of the Kami
Togashi Shinjitsu- 12-20-2006
2b) Either make carapace not affect magical damage, or give certain spells (Jade based spells, High level fire spells) the ability to bypass carapace. The tetsubo of the shugenja's arsenal.
3) Kill sekawa, give any players who voted to keep the Asahina ont he militant path a severe beating.
I believe any sane GM house rules the first of these. Yes you are tough. Burn the Soul DOES NOT CARE how tough you are. You burn alive with an intensity that will damage you equally regardless.
I agree, Spells should ignore Carapace. This should be made law.
Sekawa should die in a fire. So should the CCG players who voted to keep the asahina militant. This also should be made law.
This is a pet peeve of mine.
CCG Player: "Ooh, do this, I want powerful cards in X Clan/Family/Faction! That would be so cool! OMGZZ0R!!!1!!"
RPG Player:"Um. Game world says no. BUT. Developers say yes??? WTF? does the setting mean nothing?"
Muchitsujo- 12-20-2006
3) Kill sekawa, give any players who voted to keep the Asahina ont he militant path a severe beating.
I endorse this option
Cooper- 12-20-2006
Yeah, right now the Asahina are becoming more friendly towards the Shadowlands and more militant overall (WTF).
I had not realized that you were specifically refering to the direction the CCG players seem to want to take the family.
shinjosentinel- 12-21-2006
For Clarities Sake I will summarize the benefit of rings for each spell, and my conclusion on the issues posed by the Asahina tehcnique.
Air
By the Light of Lady Moon-In the events of subjects hidden by magical effects it is a contested roll between your Air Ring/scool rank vs their Appropriate Ring/School rank. But by my raw interpretiation this is actualyl the one instance not effected by the asahina technique as the ring roll is not a product of the spll itself but a product of interplay between two effects. This may be splitting hairs. Impact: Effectively a rank 1 asahina shugenja is statistically likely to find something magically hidden by anyone short of a Master or Air level illusionist.
Cloak of Night-This is actually on the list in error unless your referring to the interplay with By the light...
Mists of Illusion-Ability to detect the illusion resisted by your air ring/scool rank. A rank 1 asahina shugenja has an extremely low chance of being defeated on this rooll because their air ring would be presuably at least a 6 for the purpose of this check.
The Eye Shall Not See-Opposed supernatural detection
False Realm-No effect from rings, unless someone is casting By the light, and see my caviat for that item.
Lady Moon's Legion-Same as above
Symbol of Air-Opposed Their earth bs your air to avoid falling asleep. Effect- Minimal/High Normally i would clasify this impact as minmal, because a rank 3/4 shugenja is going to have a fairly high air anyway if their attemtpign this spell. However it is shifted over intot he high realm by the sleep effects which render the character helpless with no savign rolls after that point.
Wall of Air-Target must make contested earth vs your air or be thrown back 5 x your air ring feet and suffer Air(Keep)Air damage Impact: Insane, this is basically like a 1 hour long version of Tempest of air, by the time an assahina reaches rank 3 I'd estimate that even Kisada, the highest earth character in the game would most likely be unable to pass through this barrier if they used their technique.
Rise, Air-Same effects as wall of air aroudn the creature, plus the creature rolls and keeps air to attack, this si going to effecitvely double the creatures potency-Impact mid
Earth
Grasp of Earth-ROll strength vs TN 10 + (5xEarth) to resist spell-Impact Low, you'll never get out of this spell and the lowering water by earht ring means most characters would actually have a negative movement rate. Impact Mioderate.
Benevolent Protection of Shinsei-RIng is used to calculate Tn to resist effects. Impact: Low-This is the most appropriate spell for an asahina to ever use their technique on IMHO, it's a peacefull spell for peacefull people.
Death of Stone-Lower enemies EARTH by your EARTh. Impact-INSANE-This plus asahina technique plus any decent earh for a rank 4 (we'll say three at the low end) means whatever enemy it is cast on is one earth. Basically your maw spawn jsut became a one hit kill.
Symbol of Earth-ALmost identical to symbol of air
Tomb of Jade-Makes it harder to resist effects Impact Low
Prison of Earth-Makes it harder for target to resist-Impact, Mid-This is somewhat oaf narrow focus spell, and is rank 5 so any rank 5 shugenja able to throw around earht spells most likely has a fairly signifigant earth. On the other hand, this plus asahina tech basically means the asahina cna defeat any oni with nothign but a spell roll.
Fire
Death of Flame-Same as Death of Stone but now your badass can't hit anything.
Symbol of Fire Almost the same as the other symbols but with a lower effect because it's not as debilitating.
Void
Essence of Void
Void Release
Void Strike
Void Supression
All the void spells are somewhat meh.
Water
Castle of Water-Meh spell
Path to Inner Peace-Covered
Regrow the Wound-Covered
Symbol of Water-Similar to other symbol spells
Wall of Water-Similar to wall of air.
Words of the Kami Similar to prision of earht.
Cooper- 12-21-2006
Then I think we're going to have to agree to disagree about the impact of "By the Light of Lady Moon" and the spells it interacts with. As far as I'm concerned, the act of determining if a spell can resist or reveal the effects of another spell is part of the spell effect, and therefore subject to the Asahina Technique.
And I think that I have to disagree with some of your other assessments as well. I would definitely pick a permanent spell that forces my opponents to test their Earth against my 9k9 roll or fall asleep to a spell that lasts 1 hour and forces everyone passing through to test their earth against a fixed TN of 36. Both spells will effectively end combat if successful, the first one has higher odds of success and allows for greater control of the effect.
You also keep saying that anyone who would use X spell would inherently be good in the appropriate element - but you can't be good in every element unless you're of an obscenely high rank. The Asahina Technique allows them to pursue some of these spells even though they don't have a high rank in the relevant element.
So compaired to those, the fact that your Air Ring has a direct effect on Lady Moon's Legion (number of targets) is really just a quibble.
malempo- 12-21-2006
CCG players had the choice bewteen continuing being violent Asahinas or goind ack to peaceful way.
They choose the pawning over the meditating. Shame on them.
Muchitsujo- 12-21-2006
You also keep saying that anyone who would use X spell would inherently be good in the appropriate element - but you can't be good in every element unless you're of an obscenely high rank. The Asahina Technique allows them to pursue some of these spells even though they don't have a high rank in the relevant element.
Which brings us to the Agasha. Bad for that but not AS bad.
They can be generalists on the cheap. power to fire 5 and suddenly you can cast anything you can master. Sure you down pwn like an asahina, but agasha are renowned for pwning. They pwn longer and harder than Isawa IMHO. (not tensai, tensai pwn the longest of all, but not as hard)
Cooper- 12-21-2006
Which brings us to the Agasha. Bad for that but not AS bad.
They can be generalists on the cheap. power to fire 5 and suddenly you can cast anything you can master. Sure you down pwn like an asahina, but agasha are renowned for pwning. They pwn longer and harder than Isawa IMHO. (not tensai, tensai pwn the longest of all, but not as hard)
For that matter, the Moshi can also be generalists on the cheap, they just need to look for spells that key to School Rank instead of spells that key to Ring Value.
shinjosentinel- 12-21-2006
Then I think we're going to have to agree to disagree about the impact of "By the Light of Lady Moon" and the spells it interacts with. As far as I'm concerned, the act of determining if a spell can resist or reveal the effects of another spell is part of the spell effect, and therefore subject to the Asahina Technique.
Fair enough, i realize i'm splitting a hair with a monofilament whip.
And I think that I have to disagree with some of your other assessments as well. I would definitely pick a permanent spell that forces my opponents to test their Earth against my 9k9 roll or fall asleep to a spell that lasts 1 hour and forces everyone passing through to test their earth against a fixed TN of 36. Both spells will effectively end combat if successful, the first one has higher odds of success and allows for greater control of the effect.
Meh, i have a concern with both because a TN 35 on a raw trait roll is very hard to meet, if you don't have an exploder your screwed.
You also keep saying that anyone who would use X spell would inherently be good in the appropriate element - but you can't be good in every element unless you're of an obscenely high rank. The Asahina Technique allows them to pursue some of these spells even though they don't have a high rank in the relevant element.
You misunderstand me cooper, but then again I'm basing these assumptions on the notion of bushi vs shugenja. THerefore i will elaborate:
A bushi, in my observation tends to have lower rings but higher skills, where as shugenja since so much drives of their ring tend to have higher more balanced rings. So a rank 4 shugenja will most likely have comprable or higher rings then a standard bushi, in everyting but perhaps earth. THe asahina technique more or less guarantees that an asahina ALWAYS has a better ring then their opponent.
So compaired to those, the fact that your Air Ring has a direct effect on Lady Moon's Legion (number of targets) is really just a quibble.
I missed the effect of LML with rings. I apologize, my only defense is i put that psot together at like 1 am.
shinjosentinel- 12-21-2006
To reiterate:
While i have issue with the Asahina technique having the most benefit for damage output, for the peacefull school, I would have a similar complaint if it was the agasha technique, or any single shugenja school. THe fact that it's the agasha technique adds salt to the wound and highlights a problem with the crane lately, they have no downside. With the reent worlds decision their not even constrained by Honor or pacifism anymore.
However at the end of the day, I don't care, I want my raises for damage back, and I want the damage component removed from tempest of air, that or add a second deficiency (similar to the shiba tejina) to the asahina technique for anything that deals damage. If they'd do that I'd consider the asahina school a fair trade.
At the end of the day my problem with Asahina is it is a powerfull unduplicatable effect. The techs that give a bonus to mastery level do the same, but it's only a 1 rank slide, not big in the scheme of things.
Muchitsujo- 12-21-2006
At the end of the day my problem with Asahina is it is a powerfull unduplicatable effect. The techs that give a bonus to mastery level do the same, but it's only a 1 rank slide, not big in the scheme of things.
I disagree that 1 rank means little.
STARTING with rank 3 spells is HUGE. You can stack your ring to cast them and and your firing off spells on a power level your contemporaries cant match!
shinjosentinel- 12-21-2006
I disagree, while the yoritomo shugenja scohol is somewhat powerfull witht hat, their power is situational and thematically appropriate to their purpose. Although the schools double benefit does seem a little bit on the high side of the power charts for such a previously unmentioned school.
That and the Shiba Tejina are the only double stackign effinity schools i can think of. Just because you hav ethe ability doesn't mean your rigns will suport those castings, and if you've built your rings to support said casting your going to be an extremely one trick pony.
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